USA Freight - BVE2
You'll take charge of one of the beasts of Southern
US freight, passenger and mail operations; hauling through
some spectacular desert scenery.
Route Overview
The route begins its 34.5 mile (55km) journey
at the iron ore hills of Mount Causeway. The station at Mount
Causeway still operates passenger trains, but the small yard
here, serves it's most frequent customer: the MLFC (Mile Long
Freight Company).
From the delivery sidings or station your
train roars out of the goods area onto the double track Trans-Desert
route where the line falls quite rapidly (a 28 downhill grade
in part). Linespeed increases for a while, but you'll struggle
to slow your train down for the falling gradient. The lines
converge - then a single track viaduct takes you over the
murky River Campbell.
Then follows an uphill 30 gradient which
soon becomes a rapid decent down Checketts Bank (named after
Harry Checketts - the founder of the iron ore plant at the
base of the incline). The line runs single track on a rocky
ledge, through some tunnels and down towards the Checketts
Bank stop. This is a tricky little run. The gradient changes
from -31 to -15 and -10 but there is a 15mph turnout at the
foot of the mountain, protected by a red signal. You'll have
to brake early and harsh in order to approach the signal a
speed slow enough to stop at it!
After crossing back from the platform loop
onto the main running line the gradient levels out, before
starting to climb. Here you will travel through the sandstone
rock cuttings for the duration. The line singles out again
for the long viaduct at Thingley before falling and rising
again over highway Route 56 and up the Oldnall spine ridge.
Careful at the summit - tracks double once again and trains
are usually diverted onto the 15mph right hand road.
The lines here run along the side of Mount
Lloyd. The line was doubled here in 1949 and your track is
built on a cantilevered platform on the edge of the existing
ledge. Lets hope you don't fail your train here. It's a long
way down if you're scared of heights!
Soon the linespeed drops to 35mph as a sweeping
right hand curve falls through a falling gradient of 20. Time
to test out those brakes again!
As the line levels out you'll hit the lines
from North Hesson, for a short fast four track run contained
within a deep gorge. The lines shortly converge into a single
track for a sharp curve leading to the yard at Brownhills.
There can be a signal check here as passenger services to
the South turn around at the station. The actual platforms
lie on an uphill 20 gradient. It will take some judgement
to stop the train in the right place! After the struggle to
leave Brownhills the lines climb further up the Western ridge
of the mountain, settling back to single track and passing
through several tunnels and then reaching a plateau. The gradients
here are much kinder. You'll pass through various shanty settlements,
more tunnels and forward to the Stimpson Pass.
The pass leads gently uphill, with some breaks
in the rocky wall, giving you a glimpse of the surrounding
cliffs, canyons and sandy plateaus. You're now heading for
the station and freight depot at Carlsberg, where your relief
will be waiting on the platform. Its time for your break -
a few glasses of ice cold soda and a chat with your conductor
before some picking up a later working.
Driving & Signalling
American railroads are very distinctive in
their operations. Faced with long distances and cut-throat
completion, these railroads developed in their own special
flavour. Longer trains, harder use, and flexible scheduling
are only some of the enhancements US railroads experimented
with between their occasional bouts of receivership.
The following are practices you might wish
to incorporate while running the Desert Route scenarios...
SIGNALS:
Signals in BVE reflect a block-occupancy control system.
Generally, the signal immediately behind the train is red,
the next one out, yellow. This being the case, a yellow signal
is not necessarily a “reduced speed” signal, but
rather a sign to the engineer that he must be able to stop
before encountering the signal following.
This means that an engineer who is running
late and knows a division well can make up time by holding
his speed up while passing a yellow. As long as he knows the
location of the next signal and can stop at it, he can proceed
at posted speeds. For those on the Desert Route, this is particularly
important in some of the longer blocks you might encounter.
For example, there is a very long 70mph block following Claghorn.
If you know where the next signal is, you can pretty much
run this block at full speed, gaining back valuable time.
Of course, remember that you are gambling with your career.
If you run a red signal, you will be clearing out your locker
before nightfall.
Please note that there are two signals that
are controlled directly by the dispatcher. Signals 7966 and
7922 will occasionally be set to red, regardless of traffic.
Engineers should approach such signals with caution and stop
after the “stop point” bar (just like a station)
has been reached. The signal will be reset at the dispatcher’s
discretion.
BELLS &
WHISTLE:
The audible devices on your train are there to signal
the crew and warn those nearby. There are a number of messages
that you, the engineer, are required to make. Assume that
“o” is a short whistle (RETURN) and “-“
is a long whistle (SHIFT-RETURN). The bell is sounded with
(CTRL-RETURN).
- When standing, air brakes applied
- - Release brakes, proceed
ooo When standing, back up.
- - o - Approaching a grade crossing. Begin signal at “W”
(whistle) post.
- - o Approaching meet or waiting locations.
BELL Approach to any station platform or area where employees
might be working.
BRAKE TESTS:
It would be very bad to start down the slope out of
Causeway and find that your brakes have failed. While rolling
within yard limits, the engineer should briefly apply his
brakes, and confirm a small drop in forward velocity.
Credits
All objects and textures built either by
or in conjunction with other parties are copyright their respective
owners, and wherever possible permission has been sought to
include or modify them for the Desert routes. These objects
or textures must not be re-used, or adapted for public release
without seeking prior permission to the original author/s
via e-mail.
All original objects and textures built specifically for the
Desert routes are © Copyright Steve Green, and must
not be re-used, or adapted for public release without seeking
prior permission via e-mail. These include most scenery &
train objects (except for those mentioned below or in the
download readme)
The following people have my gratitude &
hold the rights to certain objects or textures:
Mr Gaku: Platform and bridge objects.
Anthony
Bowden: Allowing me to take his curved rails from Cross
City and adapt them, also for the rolling countryside idea,
and shaded train technique.
Robert Raymond aka Bluevoss: Our Stateside
friend, for Randomiser, documentation, sound recording, adapting
routes for GS4 , testing and timing and providing very useful
feedback on US operations.
DOWNLOADS FOR USA FREIGHT [BVE2]
All objects and textures built either by or in conjunction
with other parties are copyright their respective owners.
These objects or textures must not be re-used, or adapted
for public release without seeking prior permission to the
original author/s via e-mail. Please see documentation for
further information.
All original objects and textures built specifically for the
USA routes are © Copyright Steve Green, and must not
be re-used, or adapted for public release without seeking
prior permission via e-mail. These include most scenery &
train objects.
USA Freight © 2003. The route & objects ©
Steve Green
GP-38 train © Steve Green with some elements provided
by Eric Weber
GS4 train © Robert Raymond (aka Bluevoss), Steve Green,
Gauges by Brian Higinbotham
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